Advanced utilities for working with skeleton animation data. These tools are designed to work with JSON files exported from the Skeleton Tool.
Reference list of sprite names to use in the Default Sprite field.
back-scabbard-1mainHand-axe-1mainHand-katana-1mainHand-sword-1mainHand-sword-2mainHand-sword-3offHand-dagger-1offHand-dagger-2offHand-dagger-3offHand-dagger-4offHand-hand-axe-1offHand-knife-1offHand-sickle-1offHand-wand-1right-handright-hand-blackright-hand-black-gloveright-hand-brown-gloveright-hand-chain-mailright-hand-greenright-hand-paleright-hand-whitetwoHanded-bow-evil-redtwoHanded-bow-natural-1twoHanded-bow-natural-2twoHanded-bow-standard-1twoHanded-pole-axe-1twoHanded-spear-1twoHanded-spear-2twoHanded-staff-blue-1twoHanded-staff-gem-blue-1twoHanded-staff-gem-green-1twoHanded-staff-gem-red-1twoHanded-staff-green-1twoHanded-staff-natural-blue-1twoHanded-staff-purple-1twoHanded-staff-wood-1example-characterhuge-bag-1huge-barrel-1huge-barrel-2huge-box-1-appleshuge-box-1-emptyhuge-box-1-peacheshuge-box-2huge-chest-1huge-chest-2huge-chest-3huge-chest-ornate-1huge-present-2huge-sack-1huge-sack-1-blackhuge-sack-1-bluehuge-sack-1-greenhuge-sack-1-redhuge-sack-1-whitehuge-sack-2huge-trophy-1large-piggy-banklarge-present-1large-skull-cuplarge-skull-shield-blacklarge-skull-shield-brownlarge-skull-shield-graylarge-skull-shield-greenlarge-skull-shield-purplelarge-skull-shield-redlarge-skull-shield-whitelarge-skull-shield-yellowsmall-basket-1small-fruit-1small-latern-1small-pouch-1tiny-belt-pouchtiny-potion-bluetiny-potion-greentiny-potion-redScan multiple JSON files to identify which have incomplete frames.
Expands a 4-sprite attachment spritesheet to 32 frames (16 rotational + 16 oblique). Frame size is square and dependent of height of spritesheet. Upload with 1 row, 4 columns only.
Calculate the average pose between two skeleton JSON data by averaging their keypoint coordinates.